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Pierre NOEL

Hi there and thanks for stopping by! My name is Pierre, i'm a passionate programmer who wants to create fun experiences.

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Unreal Gameplay Ability System Demo

Posted on 8 June 202426 June 2024 by admin3851

I took a course on Udemy to learn about the Gameplay Ability System, created inside the Unreal Engine, for the game Paragon.
https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/learn/lecture/37324564#overview

Its was certainly the most extensive and advanced course that I have followed on game development.
Rather than simply finishing it, I took another 3 months to make my own RPG Systems. The most complex one being a skills talent tree system inspired by Last Epoch.
And I am pretty proud of the result.


Each skill has its own talent tree allowing you to influence the skill in a unique way. Such as adding more projectiles, making special effects trigger under certains conditions, influencing the damage upon custom conditions (as health above or below a certain threesold).

If you wish to try it for yourself, it is available here : https://drive.google.com/file/d/19FYRvVGp1wAkqexLSU2flGne9b9yfkss/view?usp=drive_link

And if you are interested in the code :

https://github.com/Pierrot-ongit/AuraSurvivor

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