Made with Unity. Fight a dragon with a mecha in a 2D Run&Gun style.
I considered my first game because I writed down everything in the scripts, not just following a guide.
The dragon is roaming around, creating a path (with the help of A*Pathfinding), following in and then creating a new one once the destination is reached.
Once the player is in this aggro range, he begin attacking, choosing randomly between a bite attack and a fire breath attack. After the attack he move roaming around for a few seconds, before attacking again.
And I also made the mecha character in Photoshop, with the differents parts + the rigging in Unity. Animating “properly” the sprites was quite a challenge, but also very fun.